Research
My research is primarily focused on game-playing AI, concensus mechanisms, robotic gaits, and optimization algorithms. Most recently I've been investigating possible alternative policy frameworks specifically suited to dertivative-free optimization. I'm currently working on my honors thesis on playing nethack with a learned policy.
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Integer Population Compression for Resource-Constrained EvolutionGary B. Parker, Jay B. Nash, Jim O'Connor
In Review
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Playing Atari Space Invaders with Sparse Cosine Optimized Policy EvolutionJim O'Connor, Jay B. Nash, Derin Gezgin, Gary B. Parker
In Review
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SCOPE for Hexapod Gait GenerationJim O'Connor, Jay B. Nash, Derin Gezgin, Gary B. Parker
Pending Publication in Proceedings of the 17th International Joint Conference on Computational Intelligence - ECTA, 2025
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The Evolution of Complex Attributes in a Species of Simulated AgentsJay B. Nash, Gary B. Parker, Jim O'Connor
IEEE Symposium on Computational Intelligence in Artificial Life and Cooperative Intelligent Systems Companion, 2025
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Using Secondary Inherited Characteristics During Reproductive Choice to Replicate Allopatric SpeciationGary B. Parker, Jay B. Nash
Proceedings of the 16th International Joint Conference on Computational Intelligence - ECTA, 2024
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